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GlDriver: fix compilation when target js but has hl_ver

Yuxiao Mao hace 4 meses
padre
commit
51de541710
Se han modificado 1 ficheros con 2 adiciones y 2 borrados
  1. 2 2
      h3d/impl/GlDriver.hx

+ 2 - 2
h3d/impl/GlDriver.hx

@@ -456,7 +456,7 @@ class GlDriver extends Driver {
 				case Uniform:
 				case Uniform:
 					gl.uniformBlockBinding(p.p,s.buffers[i],i + start);
 					gl.uniformBlockBinding(p.p,s.buffers[i],i + start);
 				case RW, Storage:
 				case RW, Storage:
-					#if (hl_ver >= version("1.15.0"))
+					#if (hl && hl_ver >= version("1.15.0"))
 					gl.shaderStorageBlockBinding(p.p,s.buffers[i], i + start);
 					gl.shaderStorageBlockBinding(p.p,s.buffers[i], i + start);
 					#end
 					#end
 				default:
 				default:
@@ -774,7 +774,7 @@ class GlDriver extends Driver {
 			gl.colorMask(m & 1 != 0, m & 2 != 0, m & 4 != 0, m & 8 != 0);
 			gl.colorMask(m & 1 != 0, m & 2 != 0, m & 4 != 0, m & 8 != 0);
 			var mi = m >> 4;
 			var mi = m >> 4;
 			if ( mi > 0 ) {
 			if ( mi > 0 ) {
-				#if (hl_ver >= version("1.14.0"))
+				#if (hl && hl_ver >= version("1.14.0"))
 				var i = 1;
 				var i = 1;
 				do {
 				do {
 					if ( mi & 15 > 0 ) {
 					if ( mi & 15 > 0 ) {