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@@ -142,7 +142,7 @@ class Blendshape {
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#else
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var alloc = hxd.impl.Allocator.get();
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- for (m in mesh.getMaterials()) {
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+ for (m in mesh.getMaterials(false)) {
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var shader : h3d.shader.Blendshape = null;
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for (s in m.mainPass.getShaders()) {
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if (Std.isOfType(s, h3d.shader.Blendshape)) {
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