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@@ -156,7 +156,7 @@ class MeshBatch extends MultiMaterial {
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var matStart = prim.getMaterialIndexStart(index);
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var matStart = prim.getMaterialIndexStart(index);
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for( p in mat.getPasses() ) @:privateAccess {
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for( p in mat.getPasses() ) @:privateAccess {
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var ctx = scene.renderer.getPassByName(p.name);
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var ctx = scene.renderer.getPassByName(p.name);
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- if( ctx == null ) throw "Could't find renderer pass "+p.name;
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+ if( ctx == null ) continue;
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var output = ctx.output;
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var output = ctx.output;
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var shaders = p.getShadersRec();
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var shaders = p.getShadersRec();
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