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Added global depth map to RenderContext 2D

TothBenoit 3 月之前
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534e809855
共有 1 个文件被更改,包括 1 次插入0 次删除
  1. 1 0
      h2d/RenderContext.hx

+ 1 - 0
h2d/RenderContext.hx

@@ -188,6 +188,7 @@ class RenderContext extends h3d.impl.RenderContext {
 		inFilter = null;
 		globals.set("time", time);
 		globals.set("global.time", time);
+		globals.set("depthMap", { texture : engine.driver.getDefaultDepthBuffer(), channel : hxsl.Channel.R });
 		baseShader.pixelAlign = false;
 		baseShader.halfPixelInverse.set(0.5 / engine.width, 0.5 / engine.height);
 		baseShader.viewportA.set(scene.viewportA, 0, scene.viewportX);