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@@ -36,7 +36,7 @@ class Shadows extends hxd.App {
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dir = new h3d.scene.DirLight(new h3d.Vector(-0.3, -0.2, -1), s3d);
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dir.enableSpecular = true;
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- shadow = cast(s3d.renderer.getPass("shadow"), h3d.pass.ShadowMap);
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+ shadow = s3d.renderer.getPass(h3d.pass.ShadowMap);
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shadow.blur.passes = 3;
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s3d.camera.pos.set(12, 12, 6);
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