|
@@ -202,7 +202,7 @@ class Renderer extends h3d.scene.Renderer {
|
|
|
var sp = props.sao;
|
|
|
var saoTex = allocTarget("sao",false,sp.size);
|
|
|
setTarget(saoTex);
|
|
|
- sao.shader.depthTextureChannel = B;
|
|
|
+ sao.shader.depthTextureChannel = G;
|
|
|
sao.shader.normalTextureChannel = R;
|
|
|
sao.shader.numSamples = sp.samples;
|
|
|
sao.shader.sampleRadius = sp.radius;
|