|
@@ -287,7 +287,11 @@ class GlDriver extends Driver {
|
|
|
var type = switch( shader.kind ) {
|
|
|
case Vertex: GL.VERTEX_SHADER;
|
|
|
case Fragment: GL.FRAGMENT_SHADER;
|
|
|
+ #if js
|
|
|
+ case Main: throw "Compute shader is not supported";
|
|
|
+ #else
|
|
|
case Main: GL.COMPUTE_SHADER;
|
|
|
+ #end
|
|
|
default: throw "assert";
|
|
|
};
|
|
|
var s = gl.createShader(type);
|