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@@ -114,10 +114,11 @@ class Sphere extends Collider {
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#if !macro
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public function makeDebugObj() : h3d.scene.Object {
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- var prim = new h3d.prim.Sphere(r, 20, 15);
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- prim.translate(x, y, z);
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- prim.addNormals();
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- return new h3d.scene.Mesh(prim);
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+ var prim = h3d.prim.Sphere.defaultUnitSphere();
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+ var mesh = new h3d.scene.Mesh(prim);
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+ mesh.scale(r);
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+ mesh.setPosition(x,y,z);
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+ return mesh;
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}
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#end
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