|
ctx.globals = dx.Driver.createBuffer(shader.globalsSize * 16, Dynamic, ConstantBuffer, CpuWrite, None, 0, null);
|
|
ctx.globals = dx.Driver.createBuffer(shader.globalsSize * 16, Dynamic, ConstantBuffer, CpuWrite, None, 0, null);
|
|
ctx.params = dx.Driver.createBuffer(shader.paramsSize * 16, Dynamic, ConstantBuffer, CpuWrite, None, 0, null);
|
|
ctx.params = dx.Driver.createBuffer(shader.paramsSize * 16, Dynamic, ConstantBuffer, CpuWrite, None, 0, null);
|
|
return { s : ctx, bytes : bytes };
|
|
return { s : ctx, bytes : bytes };
|