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@@ -109,6 +109,8 @@ class Material extends BaseMaterial {
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m.castShadows = castShadows;
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m.receiveShadows = receiveShadows;
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m.texture = texture;
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+ m.specularTexture = specularTexture;
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+ m.normalMap = normalMap;
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if( textureShader != null ) {
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m.textureShader.additive = textureShader.additive;
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m.textureShader.killAlpha = textureShader.killAlpha;
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