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@@ -38,6 +38,7 @@ class Object {
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static inline var ROT2RAD = -0.017453292519943295769236907684886;
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var flags : ObjectFlags;
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+ var lastFrame : Int;
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var children : Array<Object>;
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/**
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@@ -184,7 +185,6 @@ class Object {
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var invPos : h3d.Matrix;
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var qRot : h3d.Quat;
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var posChanged(get,set) : Bool;
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- var lastFrame : Int;
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/**
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Create a new empty object, and adds it to the parent object if not null.
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