@@ -17,7 +17,7 @@ class UVAnim extends hxsl.Shader {
function vertex() {
var frame = float(int((global.time - startTime) * speed));
- if( loop ) frame %= totalFrames else frame = max(frame, totalFrames - 1);
+ if( loop ) frame %= totalFrames else frame = min(frame, totalFrames - 1);
var delta = vec2(1. / frameDivision, 1. / frameDivision) * vec2( frame % frameDivision, float(int(frame / frameDivision)) );
calculatedUV += delta;
}