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@@ -23,9 +23,8 @@ class DepthAwareUpsampling extends ScreenShader {
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function fragment() {
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var destDimensions = destDepth.size();
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- var destInvDimensions = 1 / destDimensions;
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var pixels = fragCoord.xy;
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- var curDepth = destDepth.get(pixels * destInvDimensions).r;
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+ var curDepth = destDepth.fetch(ivec2(pixels.xy)).r;
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var pcur = getPosition(calculatedUV, curDepth);
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var minDepthDist = 2.0;
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