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@@ -100,16 +100,21 @@ class Direct extends PropsDefinition {
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@:import h3d.shader.pbr.BDRF;
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var pbrLightDirection : Vec3;
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+ var pbrSpecularLightDirection : Vec3;
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var pbrLightColor : Vec3;
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var pbrOcclusionFactor : Float;
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@const var doDiscard : Bool = true;
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+ function __init__fragment2() {
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+ pbrSpecularLightDirection = pbrLightDirection;
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+ }
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+
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function fragment() {
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var NdL = normal.dot(pbrLightDirection).max(0.);
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if( pbrLightColor.dot(pbrLightColor) > 0.0001 && NdL > 0 ) {
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- var half = (pbrLightDirection + view).normalize();
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+ var half = (pbrSpecularLightDirection + view).normalize();
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var NdH = normal.dot(half).max(0.);
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var VdH = view.dot(half).max(0.);
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