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@@ -228,7 +228,7 @@ class CameraController extends h3d.scene.Object {
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if( moveY != 0 ) {
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if( moveY != 0 ) {
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targetPos.z -= moveY * 0.003 * rotateSpeed;
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targetPos.z -= moveY * 0.003 * rotateSpeed;
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- var E = 1e-8;
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+ var E = 2e-5;
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var bound = Math.PI - E;
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var bound = Math.PI - E;
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if( targetPos.z < E ) targetPos.z = E;
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if( targetPos.z < E ) targetPos.z = E;
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if( targetPos.z > bound ) targetPos.z = bound;
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if( targetPos.z > bound ) targetPos.z = bound;
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