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@@ -7,6 +7,9 @@ class LightProbeBaker {
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public var useGPU = false;
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public var environment : h3d.scene.pbr.Environment;
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+ var context : hide.prefab.Context;
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+ var offScreenScene : h3d.scene.Scene = null;
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+
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var envMap : h3d.mat.Texture;
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var customCamera : h3d.Camera;
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var cubeDir = [ h3d.Matrix.L([0,0,-1,0, 0,1,0,0, -1,-1,1,0]),
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@@ -19,23 +22,100 @@ class LightProbeBaker {
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function getSwiz(name,comp) : hxsl.Output { return Swiz(Value(name,3),[comp]); }
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var computeSH : h3d.pass.ScreenFx<h3d.shader.pbr.ComputeSH>;
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- var output0 = new h3d.mat.Texture(1, 1, [Target], RGBA32F);
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- var output1 = new h3d.mat.Texture(1, 1, [Target], RGBA32F);
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- var output2 = new h3d.mat.Texture(1, 1, [Target], RGBA32F);
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- var output3 = new h3d.mat.Texture(1, 1, [Target], RGBA32F);
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- var output4 = new h3d.mat.Texture(1, 1, [Target], RGBA32F);
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- var output5 = new h3d.mat.Texture(1, 1, [Target], RGBA32F);
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- var output6 = new h3d.mat.Texture(1, 1, [Target], RGBA32F);
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- var output7 = new h3d.mat.Texture(1, 1, [Target], RGBA32F);
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+ var output0 : h3d.mat.Texture;
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+ var output1 : h3d.mat.Texture;
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+ var output2 : h3d.mat.Texture;
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+ var output3 : h3d.mat.Texture;
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+ var output4 : h3d.mat.Texture;
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+ var output5 : h3d.mat.Texture;
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+ var output6 : h3d.mat.Texture;
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+ var output7 : h3d.mat.Texture;
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var textureArray: Array<h3d.mat.Texture>;
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public function new(){
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customCamera = new h3d.Camera();
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customCamera.screenRatio = 1.0;
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customCamera.fovY = 90;
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+ customCamera.zFar = 100;
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+ context = new hide.prefab.Context();
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}
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- public function bake(s3d : Scene, volumetricLightMap : VolumetricLightmap, resolution : Int, ?time :Float) {
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+ public function dispose() {
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+ if( envMap != null ) {
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+ envMap.dispose();
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+ envMap = null;
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+ }
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+ if(output0 != null) output0.dispose();
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+ if(output1 != null) output1.dispose();
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+ if(output2 != null) output2.dispose();
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+ if(output3 != null) output3.dispose();
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+ if(output4 != null) output4.dispose();
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+ if(output5 != null) output5.dispose();
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+ if(output6 != null) output6.dispose();
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+ if(output7 != null) output7.dispose();
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+ if(prim!= null) prim.dispose();
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+ if(offScreenScene != null) offScreenScene.dispose();
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+ }
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+
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+ public function initScene( sceneData : hide.prefab.Prefab, shared : hide.prefab.ContextShared, scene : hide.comp.Scene ) {
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+ if(offScreenScene != null) offScreenScene.dispose();
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+ offScreenScene = new h3d.scene.Scene();
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+
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+ var newShared = new hide.prefab.ContextShared(scene);
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+ newShared.currentPath = shared.currentPath;
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+ //newShared.cache = @:privateAccess hxd.res.Loader.currentInstance.cache;
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+ //@:privateAccess newShared.shaderCache = @:privateAccess hide.Ide.inst.shaderLoader.shaderCache;
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+ context.shared = newShared;
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+ context.shared.root3d = offScreenScene;
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+ context.local3d = offScreenScene;
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+
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+ var whiteList = [ "level3d", "object", "model", "material", "light"];
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+ function keep( p : hxd.prefab.Prefab ) {
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+ for( f in whiteList )
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+ if( f == p.type ) return true;
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+ return false;
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+ }
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+ function filter( p : hxd.prefab.Prefab ) {
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+ for( c in p.children ) {
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+ if(!keep(c))
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+ sceneData.children.remove(c);
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+ }
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+ for( c in p.children )
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+ filter(c);
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+ }
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+ filter(sceneData);
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+ sceneData.makeInstance(context);
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+
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+ /*function disableFaceCulling( o : Object ){
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+ for( m in o.getMaterials() )
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+ m.mainPass.culling = None;
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+ for( i in 0 ... o.numChildren)
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+ disableFaceCulling(o.getChildAt(i));
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+ }
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+ disableFaceCulling(offScreenScene);*/
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+
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+ offScreenScene.renderer.renderMode = LightProbe;
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+ offScreenScene.camera = customCamera;
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+ }
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+
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+ function setupScene( scene : Scene ){
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+ var engine = h3d.Engine.getCurrent();
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+ var ctx = @:privateAccess scene.ctx;
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+
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+ if( customCamera.rightHanded )
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+ engine.driver.setRenderFlag(CameraHandness,1);
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+
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+ ctx.camera = customCamera;
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+ ctx.engine = engine;
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+ ctx.scene = scene;
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+ ctx.start();
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+ scene.renderer.start();
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+ ctx.lightSystem = @:privateAccess scene.lightSystem;
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+ ctx.lightSystem.initLights(ctx);
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+ }
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+
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+ var pixels : hxd.Pixels.PixelsFloat = null;
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+ public function bake( volumetricLightMap : VolumetricLightmap, resolution : Int, ?time :Float ) {
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var timer = haxe.Timer.stamp();
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var timeElapsed = 0.0;
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@@ -44,30 +124,26 @@ class LightProbeBaker {
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if(index > volumetricLightMap.getProbeCount() - 1) return time;
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setupEnvMap(resolution);
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- setupShaderOutput(volumetricLightMap.shOrder);
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- var pbrRenderer = Std.instance(s3d.renderer, h3d.scene.pbr.Renderer);
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-
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- // Save Scene Config
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- var oldCamera = s3d.camera;
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- var oldRenderMode = s3d.renderer.renderMode;
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- s3d.renderer.renderMode = LightProbe;
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- s3d.camera = customCamera;
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- var engine = h3d.Engine.getCurrent();
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+ setupShaderOutput(volumetricLightMap.shOrder, volumetricLightMap.getProbeCount() );
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var coefCount = volumetricLightMap.getCoefCount();
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var sizeX = volumetricLightMap.probeCount.x * coefCount;
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var sizeY = volumetricLightMap.probeCount.y * volumetricLightMap.probeCount.z;
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- if(volumetricLightMap.lightProbeTexture == null || volumetricLightMap.lightProbeTexture.width != sizeX || volumetricLightMap.lightProbeTexture.height != sizeY){
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+ if( volumetricLightMap.lightProbeTexture == null || volumetricLightMap.lightProbeTexture.width != sizeX || volumetricLightMap.lightProbeTexture.height != sizeY ) {
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if( volumetricLightMap.lightProbeTexture != null ) volumetricLightMap.lightProbeTexture.dispose();
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volumetricLightMap.lightProbeTexture = new h3d.mat.Texture(sizeX, sizeY, [Dynamic], RGBA32F);
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volumetricLightMap.lightProbeTexture.filter = Nearest;
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}
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- var pixels : hxd.Pixels.PixelsFloat = volumetricLightMap.lightProbeTexture.capturePixels();
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+ if( pixels == null || pixels.width != sizeX || pixels.height != sizeY){
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+ if( pixels != null ) pixels.dispose();
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+ var bytes = haxe.io.Bytes.alloc(volumetricLightMap.getProbeCount() * volumetricLightMap.getCoefCount() * 4 * 4);
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+ pixels = new hxd.Pixels(sizeX, sizeY, bytes, RGBA32F, 0);
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+ }
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- while( (time != null && timeElapsed < time) || time == null){
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+ var engine = h3d.Engine.getCurrent();
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+ while( ( time != null && timeElapsed < time) || time == null ) {
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var coords = volumetricLightMap.getProbeCoords(index);
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-
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// Bake a Probe
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for( f in 0...6 ) {
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engine.begin();
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@@ -75,58 +151,74 @@ class LightProbeBaker {
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customCamera.update();
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engine.pushTarget(envMap, f);
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engine.clear(0,1,0);
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- s3d.render(engine);
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+ offScreenScene.render(engine);
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engine.popTarget();
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}
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volumetricLightMap.lastBakedProbeIndex = index;
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- var sh : SphericalHarmonic = useGPU ? convertEnvIntoSH_GPU(pbrRenderer, envMap, volumetricLightMap.shOrder) : convertEnvIntoSH_CPU(envMap, volumetricLightMap.shOrder);
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- for(coef in 0... coefCount){
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- var u = coords.x + volumetricLightMap.probeCount.x * coef;
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- var v = coords.y + coords.z * volumetricLightMap.probeCount.y;
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- pixels.setPixelF(u, v, new h3d.Vector(sh.coefR[coef], sh.coefG[coef], sh.coefB[coef], 0));
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+ var pbrRenderer = Std.instance(offScreenScene.renderer, h3d.scene.pbr.Renderer);
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+ if( useGPU ) {
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+ drawSHIntoTexture(pbrRenderer, envMap, volumetricLightMap.shOrder, index);
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+ }
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+ else {
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+ var pbrRenderer = Std.instance(offScreenScene.renderer, h3d.scene.pbr.Renderer);
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+ var sh : SphericalHarmonic = convertEnvIntoSH_CPU(envMap, volumetricLightMap.shOrder);
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+ for( coef in 0 ... coefCount ) {
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+ var u = coords.x + volumetricLightMap.probeCount.x * coef;
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+ var v = coords.y + coords.z * volumetricLightMap.probeCount.y;
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+ pixels.setPixelF(u, v, new h3d.Vector(sh.coefR[coef], sh.coefG[coef], sh.coefB[coef], 0));
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+ }
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}
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index = volumetricLightMap.lastBakedProbeIndex + 1;
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- if(index > volumetricLightMap.getProbeCount() - 1) break;
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+ if( index > volumetricLightMap.getProbeCount() - 1 ) {
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+ if( useGPU ) convertOuputTexturesIntoSH(volumetricLightMap, pixels);
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+ volumetricLightMap.lightProbeTexture.uploadPixels(pixels, 0, 0);
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+ break;
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+ }
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timeElapsed = haxe.Timer.stamp() - timer;
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}
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- volumetricLightMap.lightProbeTexture.uploadPixels(pixels, 0, 0);
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-
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- // Restore Scene Config
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- s3d.camera = oldCamera;
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- s3d.renderer.renderMode = oldRenderMode;
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-
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return time - timeElapsed;
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}
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- function setupEnvMap(resolution : Int){
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- if(envMap == null || resolution != envMap.width ) {
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+ function setupEnvMap( resolution : Int ) {
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+ if( envMap == null || resolution != envMap.width ) {
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if( envMap != null ) envMap.dispose();
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envMap = new h3d.mat.Texture(resolution, resolution, [Cube, Target], RGBA32F);
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}
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}
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- public function dispose() {
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- if( envMap != null ) {
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- envMap.dispose();
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- envMap = null;
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- }
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- output0.dispose();
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- output1.dispose();
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- output2.dispose();
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- output3.dispose();
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- output4.dispose();
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- output5.dispose();
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- output6.dispose();
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- output7.dispose();
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- }
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+ function setupShaderOutput( order : Int, probeCount: Int ) {
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+
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+ if( order > 3 || order <= 0 ){ throw "Not Supported"; return; }
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- function setupShaderOutput(order : Int){
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+ if( !useGPU )
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+ probeCount = 1;
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- if(order > 3 || order <= 0){ throw "Not Supported"; return; }
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+ if( order >= 1 && (output0 == null || output0.width != probeCount)){
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+ if(output0 != null) output0.dispose();
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+ output0 = new h3d.mat.Texture(probeCount, 1, [Target], RGBA32F);
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+ }
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+ if( order >= 2 && (output1 == null || output1.width != probeCount)){
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+ if(output1 != null) output1.dispose();
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+ if(output2 != null) output2.dispose();
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+ if(output3 != null) output3.dispose();
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+ output1 = new h3d.mat.Texture(probeCount, 1, [Target], RGBA32F);
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+ output2 = new h3d.mat.Texture(probeCount, 1, [Target], RGBA32F);
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+ output3 = new h3d.mat.Texture(probeCount, 1, [Target], RGBA32F);
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+ }
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+ if( order >= 3 && (output4 == null || output4.width != probeCount)){
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+ if(output4 != null) output4.dispose();
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+ if(output5 != null) output5.dispose();
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+ if(output6 != null) output6.dispose();
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+ if(output7 != null) output7.dispose();
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+ output4 = new h3d.mat.Texture(probeCount, 1, [Target], RGBA32F);
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+ output5 = new h3d.mat.Texture(probeCount, 1, [Target], RGBA32F);
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+ output6 = new h3d.mat.Texture(probeCount, 1, [Target], RGBA32F);
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+ output7 = new h3d.mat.Texture(probeCount, 1, [Target], RGBA32F);
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+ }
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switch(order){
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case 1:
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@@ -155,8 +247,24 @@ class LightProbeBaker {
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}
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}
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- function convertEnvIntoSH_GPU(renderer : h3d.scene.Renderer, env : h3d.mat.Texture, order : Int) : SphericalHarmonic {
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- var t0 = haxe.Timer.stamp();
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+ var prim : h3d.prim.Plane2D;
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+ function drawSHIntoTexture(renderer : h3d.scene.Renderer, env : h3d.mat.Texture, order : Int, probeIndex: Int) {
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+ if( prim == null ){
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+ prim = new h3d.prim.Plane2D();
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+ }
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+
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+ function setPrimPos( index : Int ){
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+ var v = new hxd.FloatBuffer();
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+ var pixelSize = (1.0 / output0.width);
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+ var translation = pixelSize * index * 2;
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+ var posX = -1.0 + translation;
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+ v.push( posX ) ; v.push( -1 ); v.push(0); v.push(0);
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+ v.push( posX ); v.push( 1 ); v.push(0); v.push(0);
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+ v.push( posX + pixelSize * 2 ); v.push( -1 ); v.push(0); v.push(0);
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+ v.push( posX + pixelSize * 2 ); v.push( 1 ); v.push(0); v.push(0);
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+ prim.buffer = h3d.Buffer.ofFloats(v, 4, [Quads, RawFormat]);
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+ }
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+ setPrimPos(probeIndex);
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@:privateAccess renderer.ctx.engine = h3d.Engine.getCurrent();
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@:privateAccess renderer.setTargets(textureArray);
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@@ -164,40 +272,51 @@ class LightProbeBaker {
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computeSH.shader.width = env.width;
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computeSH.shader.environment = env;
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computeSH.shader.cubeDir = cubeDir;
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+ computeSH.primitive = prim;
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computeSH.render();
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@:privateAccess renderer.resetTarget();
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@:privateAccess renderer.ctx.engine.flushTarget();
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+ }
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- var sphericalHarmonic = new SphericalHarmonic(order);
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+ function convertOuputTexturesIntoSH( volumetricLightMap : VolumetricLightmap, pixelsOut : hxd.Pixels.PixelsFloat ) {
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+
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+ var order = volumetricLightMap.shOrder;
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+ var sh = new SphericalHarmonic(order);
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var coefCount = order * order;
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var maxCoef : Int = Std.int(Math.min(8, coefCount));
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- for(i in 0...maxCoef){
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- var pixel : hxd.Pixels.PixelsFloat = textureArray[i].capturePixels();
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- var coefs : h3d.Vector = pixel.getPixelF(0, 0);
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- sphericalHarmonic.coefR[i] = coefs.r;
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- sphericalHarmonic.coefG[i] = coefs.g;
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- sphericalHarmonic.coefB[i] = coefs.b;
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- // Last coefs is inside the alpha channel
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- if( order == 3 ){
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- if( i == 0 ){ sphericalHarmonic.coefR[8] = coefs.a; }
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- if( i == 1 ){ sphericalHarmonic.coefG[8] = coefs.a; }
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- if( i == 2 ){ sphericalHarmonic.coefB[8] = coefs.a; }
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+ for(coef in 0 ... maxCoef){
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+ var pixels : hxd.Pixels.PixelsFloat = textureArray[coef].capturePixels();
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+ for( index in 0 ... pixels.width){
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+ var coefs : h3d.Vector = pixels.getPixelF(index, 0);
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+ var coords = volumetricLightMap.getProbeCoords(index);
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+ var u = coords.x + volumetricLightMap.probeCount.x * coef;
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+ var v = coords.y + coords.z * volumetricLightMap.probeCount.y;
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+ pixelsOut.setPixelF(u, v, new h3d.Vector(coefs.r, coefs.g, coefs.b, 0));
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+
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+ // Last coefs is inside the alpha channel
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+ if( order == 3 ){
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+ var u = coords.x + volumetricLightMap.probeCount.x * 8;
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+ var v = coords.y + coords.z * volumetricLightMap.probeCount.y;
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+ var prev = pixelsOut.getPixelF(u, v);
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+ if( coef == 0 ){ prev.r = coefs.a; }
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+ if( coef == 1 ){ prev.g = coefs.a; }
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+ if( coef == 2 ){ prev.b = coefs.a; }
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+ pixelsOut.setPixelF(u, v, prev);
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+ }
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}
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}
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- //trace("SH compute time GPU", haxe.Timer.stamp() - t0);
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- return sphericalHarmonic;
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}
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- function convertEnvIntoSH_CPU(env : h3d.mat.Texture, order : Int) : SphericalHarmonic {
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+ function convertEnvIntoSH_CPU( env : h3d.mat.Texture, order : Int ) : SphericalHarmonic {
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var coefCount = order * order;
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var sphericalHarmonic = new SphericalHarmonic(order);
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var face : hxd.Pixels.PixelsFloat;
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var weightSum = 0.0;
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var invWidth = 1.0 / env.width;
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- var shData : Array<Float> = [for (value in 0...coefCount) 0];
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+ var shData : Array<Float> = [for ( value in 0...coefCount ) 0];
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- for(f in 0...6){
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+ for( f in 0...6 ){
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face = env.capturePixels(f, 0);
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for (u in 0...face.width) {
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var fU : Float = (u / face.width ) * 2 - 1;// Texture coordinate U in range [-1 to 1]
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@@ -222,7 +341,7 @@ class LightProbeBaker {
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}
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// Final scale for coefficients
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var normProj = (4.0 * Math.PI) / weightSum;
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- for(i in 0...coefCount){
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+ for( i in 0...coefCount ){
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sphericalHarmonic.coefR[i] *= normProj;
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sphericalHarmonic.coefG[i] *= normProj;
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sphericalHarmonic.coefB[i] *= normProj;
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@@ -230,7 +349,7 @@ class LightProbeBaker {
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return sphericalHarmonic;
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}
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- inline function evalSH(order:Int, dir:h3d.Vector, shData : Array<Float>) {
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+ inline function evalSH( order : Int, dir : h3d.Vector, shData : Array<Float> ) {
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for (l in 0...order) {
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for (m in -l...l+1) {
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shData[getIndex(l, m)] = evalCoef(l, m, dir);
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@@ -238,13 +357,13 @@ class LightProbeBaker {
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}
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}
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- inline function getIndex(l : Int, m :Int) : Int {
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+ inline function getIndex( l : Int, m :Int ) : Int {
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return l * (l + 1) + m;
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}
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- inline function getDir(u: Float, v:Float, face:Int) : h3d.Vector {
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+ inline function getDir( u : Float, v : Float, face : Int ) : h3d.Vector {
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var dir = new h3d.Vector();
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- switch(face) {
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+ switch( face ) {
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case 0: dir.x = -1.0; dir.y = -1.0 + v; dir.z = 1.0 - u;
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case 1: dir.x = 1.0; dir.y = -1.0 + v; dir.z = -1.0 + u;
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case 2: dir.x = 1.0 - u; dir.y = -1.0; dir.z = -1.0 + v;
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@@ -257,7 +376,7 @@ class LightProbeBaker {
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return dir;
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}
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- inline function evalCoef(l : Int, m : Int, dir: h3d.Vector) : Float{
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+ inline function evalCoef( l : Int, m : Int, dir : h3d.Vector ) : Float {
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// Coef from Stupid Spherical Harmonics (SH) Peter-Pike Sloan Microsoft Corporation
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return switch [l,m] {
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case[0,0]: 0.282095; // 0.5 * sqrt(1/pi)
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