|
@@ -109,8 +109,8 @@ class Blendshape {
|
|
|
var offsetInput = 0;
|
|
|
for (input in shapes[sIdx].vertexFormat.getInputs()) {
|
|
|
for (sizeIdx in 0...input.type.getSize()) {
|
|
|
- // if (input.name == "normal")
|
|
|
- // continue;
|
|
|
+ if (input.name == "normal")
|
|
|
+ continue;
|
|
|
|
|
|
var original = originalBytes.getFloat(affectedVId * vertexFormat.stride + inputMapping[sIdx][input.name] + sizeIdx << 2);
|
|
|
var offset = sp.vertexBytes.getFloat(offsetIdx * shapes[sIdx].vertexFormat.stride + offsetInput + sizeIdx << 2);
|