@@ -92,6 +92,10 @@ class DynamicShader extends Shader {
accesses.push(access == null ? new Access(isFloat?Float:Dynamic,vid,null) : access);
}
+ public function getParamIndex( p : hxsl.Ast.TVar ) : Int {
+ return varIndexes.get(p.id);
+ }
+
override function getParamValue(index:Int) : Dynamic {
var a = accesses[index];
switch( a.kind ) {