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@@ -83,7 +83,7 @@ class DirShadow extends hxsl.Shader {
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var shadowPos = transformedPosition * shadowProj;
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var shadowUv = screenToUv(shadowPos.xy);
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var depth = shadowMap.get(shadowUv.xy);
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- shadow = shadowPos.z - shadowBias > depth ? 0 : 1;
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+ shadow = shadowPos.z.saturate() - shadowBias > depth ? 0 : 1;
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}
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}
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dirShadow = shadow;
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