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typedef FlowBg = { tile : #if macro Bool #else h2d.Tile #end, borderL : Int, borderT : Int, borderR : Int, borderB : Int, ?color : Int }
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typedef FlowBg = { tile : #if macro Bool #else h2d.Tile #end, borderL : Int, borderT : Int, borderR : Int, borderB : Int, ?color : Int }
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