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@@ -61,7 +61,7 @@ class ToneMapping extends ScreenShader {
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var s0 = vec2(xOffset + (blueSlice0 * sliceSize), yOffset);
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var s1 = vec2(xOffset + (blueSlice1 * sliceSize), yOffset);
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var slice0Color = texture(colorGradingLUT, s0).rgb;
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- var slice1Color = texture(colorGradingLUT, s1)).rgb;
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+ var slice1Color = texture(colorGradingLUT, s1).rgb;
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var bOffset = frac(uv.b * innerWidth, 1.0);
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var result = mix(slice0Color, slice1Color, bOffset);
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color.rgb = result;
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