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@@ -72,7 +72,7 @@ class Renderer extends h3d.scene.Renderer {
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var normal = allocFTarget("normal",0,false);
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var pbr = allocTarget("pbr",0,false);
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setTargets([albedo,normal,pbr]);
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- clear(0, 1);
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+ clear(ctx.engine.backgroundColor, 1);
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output.draw(getSort("default", true));
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setTarget(albedo);
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