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@@ -1803,11 +1803,6 @@ class GlDriver extends Driver {
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for( i in 0...boundTextures.length )
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boundTextures[i] = null;
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- // if( !tex.flags.has(WasCleared) ) {
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- // tex.flags.set(WasCleared); // once we draw to, do not clear again
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- // clear(BLACK);
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- // }
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-
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#if js
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if( glDebug ) {
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var code = gl.checkFramebufferStatus(GL.FRAMEBUFFER);
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