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@@ -136,8 +136,8 @@ private class DrawableShader extends h3d.impl.Shader {
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varying lowp float talpha;
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#end
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#if hasVertexColor
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- attribute float4 vcolor;
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- varying lowp float4 tcolor;
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+ attribute vec4 vcolor;
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+ varying lowp vec4 tcolor;
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#end
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uniform vec3 size;
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@@ -187,6 +187,9 @@ private class DrawableShader extends h3d.impl.Shader {
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#if hasVertexAlpha
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varying lowp float talpha;
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#end
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+ #if hasVertexColor
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+ varying lowp vec4 tcolor;
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+ #end
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uniform lowp float alpha;
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uniform lowp vec3 colorKey/*byte4*/;
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