@@ -47,7 +47,7 @@ class SAO extends ScreenShader {
var radius = sampleRadius;
if (USE_SCALABLE_BIAS) {
var vQ = Q * cameraView;
- radius *= log(1.0 + vQ.z) + 1;
+ radius *= max(0.0, log(1.0 + vQ.z)) + 1;
}
var v = Q - position;