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@@ -56,6 +56,9 @@ class LightBuffer {
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s.pointLightCount = defaultForwardShader.pointLightCount;
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s.pointLightCount = defaultForwardShader.pointLightCount;
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s.spotLightCount = defaultForwardShader.spotLightCount;
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s.spotLightCount = defaultForwardShader.spotLightCount;
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s.dirLightCount = defaultForwardShader.dirLightCount;
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s.dirLightCount = defaultForwardShader.dirLightCount;
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+ s.MAX_DIR_SHADOWS = MAX_DIR_SHADOW;
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+ s.MAX_POINT_SHADOWS = MAX_POINT_SHADOW;
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+ s.MAX_SPOT_SHADOWS = MAX_SPOT_SHADOW;
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for( i in 0 ... MAX_POINT_SHADOW )
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for( i in 0 ... MAX_POINT_SHADOW )
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s.pointShadowMaps[i] = defaultForwardShader.pointShadowMaps[i];
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s.pointShadowMaps[i] = defaultForwardShader.pointShadowMaps[i];
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