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@@ -608,10 +608,10 @@ class Renderer extends h3d.scene.Renderer {
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override function render() {
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override function render() {
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beginPbr();
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beginPbr();
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setTarget(textures.depth);
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setTarget(textures.depth);
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- ctx.engine.clearF(new h3d.Vector4(1));
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+ ctx.engine.clearF(new h3d.Vector4(getDepthClearValue()));
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setTargets(getPbrRenderTargets(false));
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setTargets(getPbrRenderTargets(false));
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- clear(0, 1, 0);
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+ clear(0, getDepthClearValue(), 0);
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setTargets(getPbrRenderTargets(true));
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setTargets(getPbrRenderTargets(true));
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