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return defMat when no animation on joint

Nicolas Cannasse 9 months ago
parent
commit
885a3040a5
1 changed files with 1 additions and 1 deletions
  1. 1 1
      h3d/scene/Skin.hx

+ 1 - 1
h3d/scene/Skin.hx

@@ -176,7 +176,7 @@ class Skin extends MultiMaterial {
 		if( j == null ) return null;
 		if( additive )
 			return additivePose == null ? null : additivePose[j.index];
-		return currentRelPose[j.index];
+		return currentRelPose[j.index] ?? j.defMat;
 	}
 
 	public function setJointRelPosition( name : String, pos : h3d.Matrix, additive = false ) {