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@@ -34,7 +34,7 @@ class PropsImport extends hxsl.Shader {
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albedo = albedoTex.get(uv).rgb;
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albedo *= albedo; // gamma correct
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- normal = normalize(normalTex.get(uv).xyz);
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+ normal = normalTex.get(uv).xyz;
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var pbr = pbrTex.get(uv);
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metalness = pbr.r;
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roughness = pbr.g;
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