@@ -168,7 +168,7 @@ class PbrShader extends hxsl.Shader {
directLighting = true;
indirectLighting = true;
specularLighting = true;
- lightPos.set(10, 30, 40);
+ lightPos.set(30, 10, 40);
lightColor.set(0.1, 0.1, 0.1);
}