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Increase MAX_POINT_LIGHT from 10 to 25. They are only 3x4 float long and reach the limit can make the VolumetricLighting glitching.

borisrp 1 month ago
parent
commit
8cd2e92082
1 changed files with 1 additions and 1 deletions
  1. 1 1
      h3d/scene/pbr/LightBuffer.hx

+ 1 - 1
h3d/scene/pbr/LightBuffer.hx

@@ -8,7 +8,7 @@ class LightBuffer {
 
 	var MAX_DIR_LIGHT = 2;
 	var MAX_SPOT_LIGHT = 10;
-	var MAX_POINT_LIGHT = 10;
+	var MAX_POINT_LIGHT = 25;
 	var MAX_DIR_SHADOW = 1;
 	var MAX_SPOT_SHADOW = 2;
 	var MAX_POINT_SHADOW = 2;