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@@ -29,6 +29,7 @@ class DecalOverlay extends hxsl.Shader {
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@const var CENTERED : Bool;
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@const var GAMMA_CORRECT : Bool;
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+ @const var AUTO_ALPHA : Bool = true;
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@global var depthMap : Channel;
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@@ -74,7 +75,10 @@ class DecalOverlay extends hxsl.Shader {
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pixelColor.rgb *= color.rgb;
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if( GAMMA_CORRECT ) pixelColor.rgb *= pixelColor.rgb;
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pixelColor.rgb += pixelColor.rgb * emissive;
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- pixelColor.a = clamp(max(max(pixelColor.r, pixelColor.g), pixelColor.b), 0, 1) * fadeFactor;
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+ if( AUTO_ALPHA )
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+ pixelColor.a = clamp(max(max(pixelColor.r, pixelColor.g), pixelColor.b), 0, 1) * fadeFactor;
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+ else
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+ pixelColor.a = color.a * fadeFactor;
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}
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}
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