@@ -26,7 +26,7 @@ class World extends hxd.App {
shadow = s3d.renderer.getPass(h3d.pass.ShadowMap);
shadow.size = 2048;
shadow.power = 200;
- shadow.blur.passes = 0;
+ shadow.blur.radius= 0;
shadow.bias *= 0.1;
shadow.color.set(0.7, 0.7, 0.7);