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@@ -108,7 +108,7 @@ class DirShadowMap extends Shadows {
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// Intersect with frustum bounds
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// Intersect with frustum bounds
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var cameraBounds = new h3d.col.Bounds();
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var cameraBounds = new h3d.col.Bounds();
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- var zMin = minDist < 0 ? 1.0 : ctx.camera.distanceToDepth(minDist);
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+ var zMin = minDist < 0 ? 0.0 : ctx.camera.distanceToDepth(minDist);
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var zMax = maxDist < 0 ? 1.0 : ctx.camera.distanceToDepth(maxDist);
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var zMax = maxDist < 0 ? 1.0 : ctx.camera.distanceToDepth(maxDist);
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for( pt in ctx.camera.getFrustumCorners(zMax, zMin) ) {
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for( pt in ctx.camera.getFrustumCorners(zMax, zMin) ) {
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pt.transform(camera.mcam);
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pt.transform(camera.mcam);
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