Nicolas Cannasse hace 4 años
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8f7f439116
Se han modificado 1 ficheros con 1 adiciones y 1 borrados
  1. 1 1
      h3d/pass/DirShadowMap.hx

+ 1 - 1
h3d/pass/DirShadowMap.hx

@@ -108,7 +108,7 @@ class DirShadowMap extends Shadows {
 
 
 			// Intersect with frustum bounds
 			// Intersect with frustum bounds
 			var cameraBounds = new h3d.col.Bounds();
 			var cameraBounds = new h3d.col.Bounds();
-			var zMin = minDist < 0 ? 1.0 : ctx.camera.distanceToDepth(minDist);
+			var zMin = minDist < 0 ? 0.0 : ctx.camera.distanceToDepth(minDist);
 			var zMax = maxDist < 0 ? 1.0 : ctx.camera.distanceToDepth(maxDist);
 			var zMax = maxDist < 0 ? 1.0 : ctx.camera.distanceToDepth(maxDist);
 			for( pt in ctx.camera.getFrustumCorners(zMax, zMin) ) {
 			for( pt in ctx.camera.getFrustumCorners(zMax, zMin) ) {
 				pt.transform(camera.mcam);
 				pt.transform(camera.mcam);