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@@ -21,13 +21,23 @@ private class AnimCurve {
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}
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}
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}
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}
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+private typedef TmpObject = {
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+ var model : FbxNode;
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+ var parent : TmpObject;
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+ var isJoint : Bool;
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+ var isMesh : Bool;
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+ var childs : Array<TmpObject>;
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+ @:optional var obj : h3d.scene.Object;
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+ @:optional var joint : h3d.anim.Skin.Joint;
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+}
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+
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class DefaultMatrixes {
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class DefaultMatrixes {
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public var trans : Null<Point>;
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public var trans : Null<Point>;
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public var scale : Null<Point>;
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public var scale : Null<Point>;
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public var rotate : Null<Point>;
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public var rotate : Null<Point>;
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public var preRot : Null<Point>;
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public var preRot : Null<Point>;
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public var wasRemoved : Null<Int>;
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public var wasRemoved : Null<Int>;
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-
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+
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public function new() {
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public function new() {
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}
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}
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@@ -42,7 +52,7 @@ class DefaultMatrixes {
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m._31 *= -1;
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m._31 *= -1;
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m._41 *= -1;
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m._41 *= -1;
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}
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}
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-
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+
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public function toMatrix(leftHand) {
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public function toMatrix(leftHand) {
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var m = new h3d.Matrix();
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var m = new h3d.Matrix();
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m.identity();
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m.identity();
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@@ -53,7 +63,7 @@ class DefaultMatrixes {
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if( leftHand ) rightHandToLeft(m);
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if( leftHand ) rightHandToLeft(m);
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return m;
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return m;
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}
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}
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-
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+
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}
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}
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class Library {
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class Library {
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@@ -70,52 +80,54 @@ class Library {
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Allows to prevent some terminal unskinned joints to be removed, for instance if we want to track their position
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Allows to prevent some terminal unskinned joints to be removed, for instance if we want to track their position
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**/
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**/
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public var keepJoints : Map<String,Bool>;
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public var keepJoints : Map<String,Bool>;
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-
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+
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/**
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/**
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Allows to skip some objects from being processed as if they were not part of the FBX
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Allows to skip some objects from being processed as if they were not part of the FBX
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**/
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**/
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public var skipObjects : Map<String,Bool>;
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public var skipObjects : Map<String,Bool>;
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-
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+
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/**
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/**
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Set how many bones per vertex should be created in skin data in makeObject(). Default is 3
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Set how many bones per vertex should be created in skin data in makeObject(). Default is 3
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**/
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**/
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public var bonesPerVertex = 3;
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public var bonesPerVertex = 3;
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-
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+
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/**
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/**
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If there are too many bones, the model will be split in separate render passes.
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If there are too many bones, the model will be split in separate render passes.
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**/
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**/
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public var maxBonesPerSkin = 34;
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public var maxBonesPerSkin = 34;
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-
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+
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/**
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/**
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Consider unskinned joints to be simple objects
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Consider unskinned joints to be simple objects
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**/
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**/
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public var unskinnedJointsAsObjects : Bool;
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public var unskinnedJointsAsObjects : Bool;
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-
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+
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+ public var allowVertexColor : Bool = true;
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+
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public function new() {
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public function new() {
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root = { name : "Root", props : [], childs : [] };
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root = { name : "Root", props : [], childs : [] };
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keepJoints = new Map();
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keepJoints = new Map();
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skipObjects = new Map();
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skipObjects = new Map();
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reset();
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reset();
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}
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}
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-
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+
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function reset() {
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function reset() {
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ids = new Map();
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ids = new Map();
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connect = new Map();
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connect = new Map();
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invConnect = new Map();
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invConnect = new Map();
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defaultModelMatrixes = new Map();
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defaultModelMatrixes = new Map();
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}
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}
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-
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+
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public function loadTextFile( data : String ) {
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public function loadTextFile( data : String ) {
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load(Parser.parse(data));
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load(Parser.parse(data));
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}
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}
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-
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+
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public function load( root : FbxNode ) {
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public function load( root : FbxNode ) {
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reset();
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reset();
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this.root = root;
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this.root = root;
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for( c in root.childs )
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for( c in root.childs )
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init(c);
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init(c);
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}
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}
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-
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+
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public function loadXtra( data : String ) {
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public function loadXtra( data : String ) {
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var xml = Xml.parse(data).firstElement();
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var xml = Xml.parse(data).firstElement();
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if( uvAnims == null ) uvAnims = new Map();
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if( uvAnims == null ) uvAnims = new Map();
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@@ -125,7 +137,7 @@ class Library {
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uvAnims.set(obj, frames);
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uvAnims.set(obj, frames);
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}
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}
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}
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}
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-
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+
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function convertPoints( a : Array<Float> ) {
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function convertPoints( a : Array<Float> ) {
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var p = 0;
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var p = 0;
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for( i in 0...Std.int(a.length / 3) ) {
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for( i in 0...Std.int(a.length / 3) ) {
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@@ -133,7 +145,7 @@ class Library {
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p += 3;
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p += 3;
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}
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}
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}
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}
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-
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+
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public function leftHandConvert() {
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public function leftHandConvert() {
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if( leftHand ) return;
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if( leftHand ) return;
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leftHand = true;
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leftHand = true;
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@@ -144,7 +156,7 @@ class Library {
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convertPoints(v.getFloats());
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convertPoints(v.getFloats());
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}
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}
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}
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}
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-
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+
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function init( n : FbxNode ) {
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function init( n : FbxNode ) {
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switch( n.name ) {
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switch( n.name ) {
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case "Connections":
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case "Connections":
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@@ -153,7 +165,7 @@ class Library {
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continue;
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continue;
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var child = c.props[1].toInt();
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var child = c.props[1].toInt();
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var parent = c.props[2].toInt();
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var parent = c.props[2].toInt();
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-
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+
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var c = connect.get(parent);
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var c = connect.get(parent);
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if( c == null ) {
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if( c == null ) {
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c = [];
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c = [];
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@@ -163,7 +175,7 @@ class Library {
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if( parent == 0 )
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if( parent == 0 )
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continue;
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continue;
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-
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+
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var c = invConnect.get(child);
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var c = invConnect.get(child);
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if( c == null ) {
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if( c == null ) {
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c = [];
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c = [];
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@@ -177,7 +189,7 @@ class Library {
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default:
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default:
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}
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}
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}
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}
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-
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+
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public function getGeometry( name : String = "" ) {
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public function getGeometry( name : String = "" ) {
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var geom = null;
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var geom = null;
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for( g in root.getAll("Objects.Geometry") )
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for( g in root.getAll("Objects.Geometry") )
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@@ -207,7 +219,7 @@ class Library {
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throw "Missing " + node.getName() + " " + nodeName + " child";
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throw "Missing " + node.getName() + " " + nodeName + " child";
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return c[0];
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return c[0];
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}
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}
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-
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+
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public function getChilds( node : FbxNode, ?nodeName : String ) {
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public function getChilds( node : FbxNode, ?nodeName : String ) {
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var c = connect.get(node.getId());
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var c = connect.get(node.getId());
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var subs = [];
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var subs = [];
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@@ -233,11 +245,11 @@ class Library {
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}
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}
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return pl;
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return pl;
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}
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}
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-
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+
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public function getRoot() {
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public function getRoot() {
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return root;
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return root;
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}
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}
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-
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+
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public function ignoreMissingObject( name : String ) {
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public function ignoreMissingObject( name : String ) {
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var def = defaultModelMatrixes.get(name);
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var def = defaultModelMatrixes.get(name);
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if( def == null ) {
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if( def == null ) {
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@@ -278,8 +290,8 @@ class Library {
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}
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}
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return c;
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return c;
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}
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}
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-
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-
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+
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+
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public function mergeModels( modelNames : Array<String> ) {
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public function mergeModels( modelNames : Array<String> ) {
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if( modelNames.length == 0 )
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if( modelNames.length == 0 )
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return;
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return;
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@@ -315,10 +327,10 @@ class Library {
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}
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}
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mindex.push(idx);
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mindex.push(idx);
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}
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}
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-
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+
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// merge geometry
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// merge geometry
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geom.merge(geom2, mindex);
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geom.merge(geom2, mindex);
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-
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+
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// merge skinning
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// merge skinning
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var def2 = getChild(geom2.getRoot(), "Deformer", true);
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var def2 = getChild(geom2.getRoot(), "Deformer", true);
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if( def2 != null ) {
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if( def2 != null ) {
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@@ -334,13 +346,13 @@ class Library {
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if( prevDef != null )
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if( prevDef != null )
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removeLink(subDef, subModel);
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removeLink(subDef, subModel);
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-
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+
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var idx = subDef.get("Indexes", true);
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var idx = subDef.get("Indexes", true);
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if( idx == null ) continue;
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if( idx == null ) continue;
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-
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if( prevDef == null ) {
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if( prevDef == null ) {
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- addLink(def2, subDef);
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+ addLink(def, subDef);
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+ removeLink(def2, subDef);
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subDefs.push(subDef);
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subDefs.push(subDef);
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var idx = idx.getInts();
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var idx = idx.getInts();
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for( i in 0...idx.length )
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for( i in 0...idx.length )
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@@ -364,15 +376,15 @@ class Library {
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connect.get(pid).push(nid);
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connect.get(pid).push(nid);
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invConnect.get(nid).push(pid);
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invConnect.get(nid).push(pid);
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}
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}
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-
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+
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function removeLink( parent : FbxNode, child : FbxNode ) {
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function removeLink( parent : FbxNode, child : FbxNode ) {
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var pid = parent.getId();
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var pid = parent.getId();
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var nid = child.getId();
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var nid = child.getId();
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connect.get(pid).remove(nid);
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connect.get(pid).remove(nid);
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invConnect.get(nid).remove(pid);
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invConnect.get(nid).remove(pid);
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}
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}
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-
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-
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+
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+
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public function loadAnimation( mode : AnimationMode, ?animName : String, ?root : FbxNode, ?lib : Library ) : h3d.anim.Animation {
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public function loadAnimation( mode : AnimationMode, ?animName : String, ?root : FbxNode, ?lib : Library ) : h3d.anim.Animation {
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if( lib != null ) {
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if( lib != null ) {
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lib.defaultModelMatrixes = defaultModelMatrixes;
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lib.defaultModelMatrixes = defaultModelMatrixes;
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@@ -405,7 +417,7 @@ class Library {
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var P1 = new Point(1, 1, 1);
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var P1 = new Point(1, 1, 1);
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var F = Math.PI / 180;
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var F = Math.PI / 180;
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var allTimes = new Map();
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var allTimes = new Map();
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-
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+
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if( animNode != null ) for( cn in getChilds(animNode, "AnimationCurveNode") ) {
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if( animNode != null ) for( cn in getChilds(animNode, "AnimationCurveNode") ) {
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var model = getParent(cn, "Model");
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var model = getParent(cn, "Model");
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var c = getObjectCurve(curves, model, cn.getName(), animName);
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var c = getObjectCurve(curves, model, cn.getName(), animName);
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@@ -504,7 +516,7 @@ class Library {
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allTimes.set(Std.int(f.t / 200000), f.t);
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allTimes.set(Std.int(f.t / 200000), f.t);
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}
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}
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}
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}
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-
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+
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var allTimes = [for( a in allTimes ) a];
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var allTimes = [for( a in allTimes ) a];
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allTimes.sort(sortDistinctFloats);
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allTimes.sort(sortDistinctFloats);
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var maxTime = allTimes[allTimes.length - 1];
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var maxTime = allTimes[allTimes.length - 1];
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@@ -518,11 +530,11 @@ class Library {
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}
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}
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var numFrames = maxTime == 0 ? 1 : 1 + Std.int((maxTime - allTimes[0]) / minDT);
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var numFrames = maxTime == 0 ? 1 : 1 + Std.int((maxTime - allTimes[0]) / minDT);
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var sampling = 15.0 / (minDT / 3079077200); // this is the DT value we get from Max when using 15 FPS export
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var sampling = 15.0 / (minDT / 3079077200); // this is the DT value we get from Max when using 15 FPS export
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-
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+
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switch( mode ) {
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switch( mode ) {
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case FrameAnim:
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case FrameAnim:
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var anim = new h3d.anim.FrameAnimation(animName, numFrames, sampling);
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var anim = new h3d.anim.FrameAnimation(animName, numFrames, sampling);
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-
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+
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for( c in curves ) {
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for( c in curves ) {
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var frames = c.t == null && c.r == null && c.s == null ? null : new haxe.ds.Vector(numFrames);
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var frames = c.t == null && c.r == null && c.s == null ? null : new haxe.ds.Vector(numFrames);
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var alpha = c.a == null ? null : new haxe.ds.Vector(numFrames);
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var alpha = c.a == null ? null : new haxe.ds.Vector(numFrames);
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@@ -576,7 +588,7 @@ class Library {
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m.rotate(def.rotate.x, def.rotate.y, def.rotate.z);
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m.rotate(def.rotate.x, def.rotate.y, def.rotate.z);
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} else
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} else
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m.rotate(crx[rp-1] * F, cry[rp-1] * F, crz[rp-1] * F);
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m.rotate(crx[rp-1] * F, cry[rp-1] * F, crz[rp-1] * F);
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-
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+
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if( def.preRot != null )
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if( def.preRot != null )
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m.rotate(def.preRot.x, def.preRot.y, def.preRot.z);
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m.rotate(def.preRot.x, def.preRot.y, def.preRot.z);
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@@ -588,7 +600,7 @@ class Library {
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if( leftHand )
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if( leftHand )
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DefaultMatrixes.rightHandToLeft(m);
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DefaultMatrixes.rightHandToLeft(m);
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-
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+
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curMat = m;
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curMat = m;
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}
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}
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if( frames != null )
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if( frames != null )
|
|
@@ -605,7 +617,7 @@ class Library {
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uvs[(f<<1)|1] = cuv[uvp - 1].v;
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uvs[(f<<1)|1] = cuv[uvp - 1].v;
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}
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}
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}
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}
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-
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+
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if( frames != null )
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if( frames != null )
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anim.addCurve(c.object, frames);
|
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anim.addCurve(c.object, frames);
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if( alpha != null )
|
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if( alpha != null )
|
|
@@ -614,9 +626,9 @@ class Library {
|
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anim.addUVCurve(c.object, uvs);
|
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anim.addUVCurve(c.object, uvs);
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}
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}
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return anim;
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return anim;
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-
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+
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case LinearAnim:
|
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case LinearAnim:
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-
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+
|
|
var anim = new h3d.anim.LinearAnimation(animName, numFrames, sampling);
|
|
var anim = new h3d.anim.LinearAnimation(animName, numFrames, sampling);
|
|
var q = new h3d.Quat(), q2 = new h3d.Quat();
|
|
var q = new h3d.Quat(), q2 = new h3d.Quat();
|
|
|
|
|
|
@@ -684,12 +696,12 @@ class Library {
|
|
q.identity();
|
|
q.identity();
|
|
} else
|
|
} else
|
|
q.initRotate(crx[rp-1] * F, cry[rp-1] * F, crz[rp-1] * F);
|
|
q.initRotate(crx[rp-1] * F, cry[rp-1] * F, crz[rp-1] * F);
|
|
-
|
|
|
|
|
|
+
|
|
if( def.preRot != null ) {
|
|
if( def.preRot != null ) {
|
|
q2.initRotate(def.preRot.x, def.preRot.y, def.preRot.z);
|
|
q2.initRotate(def.preRot.x, def.preRot.y, def.preRot.z);
|
|
q.multiply(q,q2);
|
|
q.multiply(q,q2);
|
|
}
|
|
}
|
|
-
|
|
|
|
|
|
+
|
|
f.qx = q.x;
|
|
f.qx = q.x;
|
|
f.qy = q.y;
|
|
f.qy = q.y;
|
|
f.qz = q.z;
|
|
f.qz = q.z;
|
|
@@ -716,7 +728,7 @@ class Library {
|
|
f.qy *= -1;
|
|
f.qy *= -1;
|
|
f.qz *= -1;
|
|
f.qz *= -1;
|
|
}
|
|
}
|
|
-
|
|
|
|
|
|
+
|
|
curFrame = f;
|
|
curFrame = f;
|
|
}
|
|
}
|
|
if( frames != null )
|
|
if( frames != null )
|
|
@@ -733,7 +745,7 @@ class Library {
|
|
uvs[(f<<1)|1] = cuv[uvp - 1].v;
|
|
uvs[(f<<1)|1] = cuv[uvp - 1].v;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
-
|
|
|
|
|
|
+
|
|
if( frames != null )
|
|
if( frames != null )
|
|
anim.addCurve(c.object, frames, c.r != null || def.rotate != null, c.s != null || def.scale != null);
|
|
anim.addCurve(c.object, frames, c.r != null || def.rotate != null, c.s != null || def.scale != null);
|
|
if( alpha != null )
|
|
if( alpha != null )
|
|
@@ -742,14 +754,14 @@ class Library {
|
|
anim.addUVCurve(c.object, uvs);
|
|
anim.addUVCurve(c.object, uvs);
|
|
}
|
|
}
|
|
return anim;
|
|
return anim;
|
|
-
|
|
|
|
|
|
+
|
|
}
|
|
}
|
|
}
|
|
}
|
|
-
|
|
|
|
|
|
+
|
|
function sortDistinctFloats( a : Float, b : Float ) {
|
|
function sortDistinctFloats( a : Float, b : Float ) {
|
|
return if( a > b ) 1 else -1;
|
|
return if( a > b ) 1 else -1;
|
|
}
|
|
}
|
|
-
|
|
|
|
|
|
+
|
|
function isNullJoint( model : FbxNode ) {
|
|
function isNullJoint( model : FbxNode ) {
|
|
if( getParent(model, "Deformer", true) != null )
|
|
if( getParent(model, "Deformer", true) != null )
|
|
return false;
|
|
return false;
|
|
@@ -762,15 +774,21 @@ class Library {
|
|
return true;
|
|
return true;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
+ function getModelPath( model : FbxNode ) {
|
|
|
|
+ var parent = getParent(model, "Model", true);
|
|
|
|
+ var name = model.getName();
|
|
|
|
+ if( parent == null )
|
|
|
|
+ return name;
|
|
|
|
+ return getModelPath(parent) + "." + name;
|
|
|
|
+ }
|
|
|
|
+
|
|
public function makeObject( ?textureLoader : String -> FbxNode -> h3d.mat.MeshMaterial ) : h3d.scene.Object {
|
|
public function makeObject( ?textureLoader : String -> FbxNode -> h3d.mat.MeshMaterial ) : h3d.scene.Object {
|
|
var scene = new h3d.scene.Object();
|
|
var scene = new h3d.scene.Object();
|
|
- var hobjects = new Map();
|
|
|
|
var hgeom = new Map();
|
|
var hgeom = new Map();
|
|
- var objects = new Array();
|
|
|
|
- var hjoints = new Map();
|
|
|
|
- var joints = new Array();
|
|
|
|
var hskins = new Map();
|
|
var hskins = new Map();
|
|
-
|
|
|
|
|
|
+ var objects = new Array<TmpObject>();
|
|
|
|
+ var hobjects = new Map<Int, TmpObject>();
|
|
|
|
+
|
|
if( textureLoader == null ) {
|
|
if( textureLoader == null ) {
|
|
var tmpTex = null;
|
|
var tmpTex = null;
|
|
textureLoader = function(_,_) {
|
|
textureLoader = function(_,_) {
|
|
@@ -779,46 +797,73 @@ class Library {
|
|
return new h3d.mat.MeshMaterial(tmpTex);
|
|
return new h3d.mat.MeshMaterial(tmpTex);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
- // create all models
|
|
|
|
|
|
+
|
|
|
|
+ // init objects
|
|
|
|
+ var oroot : TmpObject = { model : null, isJoint : false, isMesh : false, childs : [], parent : null, obj : scene };
|
|
|
|
+ hobjects.set(0, oroot);
|
|
for( model in root.getAll("Objects.Model") ) {
|
|
for( model in root.getAll("Objects.Model") ) {
|
|
- var o : h3d.scene.Object;
|
|
|
|
- var name = model.getName();
|
|
|
|
- if( skipObjects.get(name) )
|
|
|
|
|
|
+ if( skipObjects.get(model.getName()) )
|
|
continue;
|
|
continue;
|
|
var mtype = model.getType();
|
|
var mtype = model.getType();
|
|
- if( unskinnedJointsAsObjects && mtype == "LimbNode" && isNullJoint(model) )
|
|
|
|
- mtype = "Null";
|
|
|
|
- switch( mtype ) {
|
|
|
|
- case "Null", "Root", "Camera":
|
|
|
|
|
|
+ var isJoint = mtype == "LimbNode" && (!unskinnedJointsAsObjects || !isNullJoint(model));
|
|
|
|
+ var o : TmpObject = { model : model, isJoint : isJoint, isMesh : mtype == "Mesh", parent : null, childs : [], obj : null };
|
|
|
|
+ hobjects.set(model.getId(), o);
|
|
|
|
+ objects.push(o);
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ // build hierarchy
|
|
|
|
+ for( o in objects ) {
|
|
|
|
+ var p = getParent(o.model, "Model", true);
|
|
|
|
+ var pid = if( p == null ) 0 else p.getId();
|
|
|
|
+ var op = hobjects.get(pid);
|
|
|
|
+ if( op == null ) op = oroot; // if parent has been removed
|
|
|
|
+ op.childs.push(o);
|
|
|
|
+ o.parent = op;
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ // propagates joint flags
|
|
|
|
+ var changed = true;
|
|
|
|
+ while( changed ) {
|
|
|
|
+ changed = false;
|
|
|
|
+ for( o in objects ) {
|
|
|
|
+ if( o.isJoint || o.isMesh ) continue;
|
|
|
|
+ if( o.parent.isJoint ) {
|
|
|
|
+ o.isJoint = true;
|
|
|
|
+ changed = true;
|
|
|
|
+ continue;
|
|
|
|
+ }
|
|
var hasJoint = false;
|
|
var hasJoint = false;
|
|
- for( c in getChilds(model, "Model") )
|
|
|
|
- if( c.getType() == "LimbNode" ) {
|
|
|
|
- if( unskinnedJointsAsObjects && isNullJoint(c) ) continue;
|
|
|
|
|
|
+ for( c in o.childs )
|
|
|
|
+ if( c.isJoint ) {
|
|
hasJoint = true;
|
|
hasJoint = true;
|
|
break;
|
|
break;
|
|
}
|
|
}
|
|
if( hasJoint )
|
|
if( hasJoint )
|
|
- o = new h3d.scene.Skin(null, null, scene);
|
|
|
|
- else
|
|
|
|
- o = new h3d.scene.Object(scene);
|
|
|
|
- case "LimbNode":
|
|
|
|
- var j = new h3d.anim.Skin.Joint();
|
|
|
|
- getDefaultMatrixes(model); // store for later usage in animation
|
|
|
|
- j.index = model.getId();
|
|
|
|
- j.name = model.getName();
|
|
|
|
- hjoints.set(j.index, j);
|
|
|
|
- joints.push({ model : model, joint : j });
|
|
|
|
- continue;
|
|
|
|
- case "Mesh":
|
|
|
|
|
|
+ for( c in o.parent.childs )
|
|
|
|
+ if( c.isJoint ) {
|
|
|
|
+ o.isJoint = true;
|
|
|
|
+ changed = true;
|
|
|
|
+ break;
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+
|
|
|
|
+ // create all models
|
|
|
|
+ for( o in objects ) {
|
|
|
|
+ var name = o.model.getName();
|
|
|
|
+ if( o.isMesh ) {
|
|
|
|
+ if( o.isJoint )
|
|
|
|
+ throw "Model " + getModelPath(o.model) + " was tagged as joint but is mesh";
|
|
// load geometry
|
|
// load geometry
|
|
- var g = getChild(model, "Geometry");
|
|
|
|
|
|
+ var g = getChild(o.model, "Geometry");
|
|
var prim = hgeom.get(g.getId());
|
|
var prim = hgeom.get(g.getId());
|
|
if( prim == null ) {
|
|
if( prim == null ) {
|
|
prim = new h3d.prim.FBXModel(new Geometry(this, g));
|
|
prim = new h3d.prim.FBXModel(new Geometry(this, g));
|
|
hgeom.set(g.getId(), prim);
|
|
hgeom.set(g.getId(), prim);
|
|
}
|
|
}
|
|
// load materials
|
|
// load materials
|
|
- var mats = getChilds(model, "Material");
|
|
|
|
|
|
+ var mats = getChilds(o.model, "Material");
|
|
var tmats = [];
|
|
var tmats = [];
|
|
var vcolor = prim.geom.getColors() != null;
|
|
var vcolor = prim.geom.getColors() != null;
|
|
var lastAdded = 0;
|
|
var lastAdded = 0;
|
|
@@ -829,7 +874,7 @@ class Library {
|
|
continue;
|
|
continue;
|
|
}
|
|
}
|
|
var mat = textureLoader(tex.get("FileName").props[0].toString(),mat);
|
|
var mat = textureLoader(tex.get("FileName").props[0].toString(),mat);
|
|
- if( vcolor ) {
|
|
|
|
|
|
+ if( vcolor && allowVertexColor ) {
|
|
throw "TODO";
|
|
throw "TODO";
|
|
//mat.hasVertexColor = true;
|
|
//mat.hasVertexColor = true;
|
|
}
|
|
}
|
|
@@ -842,92 +887,92 @@ class Library {
|
|
tmats.push(new h3d.mat.MeshMaterial(h3d.mat.Texture.fromColor(0xFFFF00FF)));
|
|
tmats.push(new h3d.mat.MeshMaterial(h3d.mat.Texture.fromColor(0xFFFF00FF)));
|
|
// create object
|
|
// create object
|
|
if( tmats.length == 1 )
|
|
if( tmats.length == 1 )
|
|
- o = new h3d.scene.Mesh(prim, tmats[0], scene);
|
|
|
|
|
|
+ o.obj = new h3d.scene.Mesh(prim, tmats[0], scene);
|
|
else {
|
|
else {
|
|
prim.multiMaterial = true;
|
|
prim.multiMaterial = true;
|
|
- o = new h3d.scene.MultiMaterial(prim, tmats, scene);
|
|
|
|
|
|
+ o.obj = new h3d.scene.MultiMaterial(prim, tmats, scene);
|
|
}
|
|
}
|
|
- case type:
|
|
|
|
- throw "Unknown model type " + type+" for "+model.getName();
|
|
|
|
|
|
+ } else if( o.isJoint ) {
|
|
|
|
+ var j = new h3d.anim.Skin.Joint();
|
|
|
|
+ getDefaultMatrixes(o.model); // store for later usage in animation
|
|
|
|
+ j.index = o.model.getId();
|
|
|
|
+ j.name = o.model.getName();
|
|
|
|
+ o.joint = j;
|
|
|
|
+ continue;
|
|
|
|
+ } else {
|
|
|
|
+ var hasJoint = false;
|
|
|
|
+ for( c in o.childs )
|
|
|
|
+ if( c.isJoint ) {
|
|
|
|
+ hasJoint = true;
|
|
|
|
+ break;
|
|
|
|
+ }
|
|
|
|
+ if( hasJoint )
|
|
|
|
+ o.obj = new h3d.scene.Skin(null);
|
|
|
|
+ else
|
|
|
|
+ o.obj = new h3d.scene.Object();
|
|
}
|
|
}
|
|
- o.name = name;
|
|
|
|
- var m = getDefaultMatrixes(model);
|
|
|
|
|
|
+ o.obj.name = name;
|
|
|
|
+ var m = getDefaultMatrixes(o.model);
|
|
if( m.trans != null || m.rotate != null || m.scale != null || m.preRot != null )
|
|
if( m.trans != null || m.rotate != null || m.scale != null || m.preRot != null )
|
|
- o.defaultTransform = m.toMatrix(leftHand);
|
|
|
|
- hobjects.set(model.getId(), o);
|
|
|
|
- objects.push( { model : model, obj : o } );
|
|
|
|
|
|
+ o.obj.defaultTransform = m.toMatrix(leftHand);
|
|
}
|
|
}
|
|
- // rebuild joints hierarchy
|
|
|
|
- for( j in joints ) {
|
|
|
|
- var p = getParent(j.model, "Model");
|
|
|
|
- var jparent = hjoints.get(p.getId());
|
|
|
|
- if( jparent != null ) {
|
|
|
|
- jparent.subs.push(j.joint);
|
|
|
|
- j.joint.parent = jparent;
|
|
|
|
- } else if( p.getType() != "Root" && p.getType() != "Null" )
|
|
|
|
- throw "Parent joint not found " + p.getName();
|
|
|
|
- }
|
|
|
|
- // rebuild model hierarchy and additional inits
|
|
|
|
|
|
+ // rebuild scene hierarchy
|
|
for( o in objects ) {
|
|
for( o in objects ) {
|
|
- var rootJoints = [];
|
|
|
|
- for( sub in getChilds(o.model, "Model") ) {
|
|
|
|
- var sobj = hobjects.get(sub.getId());
|
|
|
|
- if( sobj == null ) {
|
|
|
|
- if( skipObjects.get(sub.getName()) )
|
|
|
|
- continue;
|
|
|
|
- if( sub.getType() == "LimbNode" ) {
|
|
|
|
- var j = hjoints.get(sub.getId());
|
|
|
|
- if( j == null ) throw "Missing sub joint " + sub.getName();
|
|
|
|
- rootJoints.push(j);
|
|
|
|
- continue;
|
|
|
|
- }
|
|
|
|
- throw "Missing sub " + sub.getName();
|
|
|
|
- }
|
|
|
|
- o.obj.addChild(sobj);
|
|
|
|
- }
|
|
|
|
- if( rootJoints.length != 0 ) {
|
|
|
|
- if( !Std.is(o.obj,h3d.scene.Skin) )
|
|
|
|
- throw o.obj.name + ":" + o.model.getType() + " should be a skin";
|
|
|
|
- var skin : h3d.scene.Skin = cast o.obj;
|
|
|
|
- var skinData = createSkin(hskins, hgeom, rootJoints, bonesPerVertex);
|
|
|
|
- // if we have a skinned object, remove it (only keep the skin) and set the material
|
|
|
|
- for( osub in objects ) {
|
|
|
|
- if( !osub.obj.isMesh() ) continue;
|
|
|
|
- var m = osub.obj.toMesh();
|
|
|
|
- if( m.primitive != skinData.primitive || m == skin )
|
|
|
|
- continue;
|
|
|
|
- var mt = Std.instance(m, h3d.scene.MultiMaterial);
|
|
|
|
- skin.materials = mt == null ? [m.material] : mt.materials;
|
|
|
|
- skin.material = skin.materials[0];
|
|
|
|
- m.remove();
|
|
|
|
- // ignore key frames for this object
|
|
|
|
- defaultModelMatrixes.get(osub.obj.name).wasRemoved = o.model.getId();
|
|
|
|
|
|
+ if( o.isJoint ) {
|
|
|
|
+ if( o.parent.isJoint ) {
|
|
|
|
+ o.joint.parent = o.parent.joint;
|
|
|
|
+ o.parent.joint.subs.push(o.joint);
|
|
}
|
|
}
|
|
- // set the skin data
|
|
|
|
- if( skinData.boundJoints.length > maxBonesPerSkin )
|
|
|
|
- skinData.split(maxBonesPerSkin, Std.instance(skinData.primitive,h3d.prim.FBXModel).geom.getIndexes().vidx);
|
|
|
|
- skin.setSkinData(skinData);
|
|
|
|
|
|
+ } else {
|
|
|
|
+ // put it into the first non-joint parent
|
|
|
|
+ var p = o.parent;
|
|
|
|
+ while( p.obj == null )
|
|
|
|
+ p = p.parent;
|
|
|
|
+ p.obj.addChild(o.obj);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
- // make child models follow the bone
|
|
|
|
- // /!\ this follow will not be cloned
|
|
|
|
- for( j in joints ) {
|
|
|
|
- var jobj = null;
|
|
|
|
- for( o in getChilds(j.model, "Model") ) {
|
|
|
|
- var obj = hobjects.get(o.getId());
|
|
|
|
- if( obj != null ) {
|
|
|
|
- if( jobj == null ) jobj = scene.getObjectByName(j.joint.name);
|
|
|
|
- obj.follow = jobj;
|
|
|
|
- }
|
|
|
|
|
|
+ // build skins
|
|
|
|
+ for( o in objects ) {
|
|
|
|
+ if( o.isJoint ) continue;
|
|
|
|
+
|
|
|
|
+
|
|
|
|
+ // /!\ currently, childs of joints will work but will not cloned
|
|
|
|
+ if( o.parent.isJoint )
|
|
|
|
+ o.obj.follow = scene.getObjectByName(o.parent.joint.name);
|
|
|
|
+
|
|
|
|
+ var skin = Std.instance(o.obj, h3d.scene.Skin);
|
|
|
|
+ if( skin == null ) continue;
|
|
|
|
+ var rootJoints = [];
|
|
|
|
+ for( j in o.childs )
|
|
|
|
+ if( j.isJoint )
|
|
|
|
+ rootJoints.push(j.joint);
|
|
|
|
+ var skinData = createSkin(hskins, hgeom, rootJoints, bonesPerVertex);
|
|
|
|
+ // remove the corresponding Geometry-Model and copy its material
|
|
|
|
+ for( o2 in objects ) {
|
|
|
|
+ if( o2.obj == null || o2 == o || !o2.obj.isMesh() ) continue;
|
|
|
|
+ var m = o2.obj.toMesh();
|
|
|
|
+ if( m.primitive != skinData.primitive ) continue;
|
|
|
|
+
|
|
|
|
+ var mt = Std.instance(m, h3d.scene.MultiMaterial);
|
|
|
|
+ skin.materials = mt == null ? [m.material] : mt.materials;
|
|
|
|
+ skin.material = skin.materials[0];
|
|
|
|
+ m.remove();
|
|
|
|
+ // ignore key frames for this object
|
|
|
|
+ defaultModelMatrixes.get(m.name).wasRemoved = o.model.getId();
|
|
}
|
|
}
|
|
|
|
+ // set skin after materials
|
|
|
|
+ if( skinData.boundJoints.length > maxBonesPerSkin )
|
|
|
|
+ skinData.split(maxBonesPerSkin, Std.instance(skinData.primitive,h3d.prim.FBXModel).geom.getIndexes().vidx);
|
|
|
|
+ skin.setSkinData(skinData);
|
|
}
|
|
}
|
|
|
|
+
|
|
return scene.numChildren == 1 ? scene.getChildAt(0) : scene;
|
|
return scene.numChildren == 1 ? scene.getChildAt(0) : scene;
|
|
}
|
|
}
|
|
-
|
|
|
|
|
|
+
|
|
function keepJoint( j : h3d.anim.Skin.Joint ) {
|
|
function keepJoint( j : h3d.anim.Skin.Joint ) {
|
|
return keepJoints.get(j.name);
|
|
return keepJoints.get(j.name);
|
|
}
|
|
}
|
|
-
|
|
|
|
|
|
+
|
|
function createSkin( hskins : Map<Int,h3d.anim.Skin>, hgeom : Map<Int,h3d.prim.FBXModel>, rootJoints : Array<h3d.anim.Skin.Joint>, bonesPerVertex ) {
|
|
function createSkin( hskins : Map<Int,h3d.anim.Skin>, hgeom : Map<Int,h3d.prim.FBXModel>, rootJoints : Array<h3d.anim.Skin.Joint>, bonesPerVertex ) {
|
|
var allJoints = [];
|
|
var allJoints = [];
|
|
function collectJoints(j:h3d.anim.Skin.Joint) {
|
|
function collectJoints(j:h3d.anim.Skin.Joint) {
|
|
@@ -946,7 +991,7 @@ class Library {
|
|
var subDef = getParent(jModel, "Deformer", true);
|
|
var subDef = getParent(jModel, "Deformer", true);
|
|
var defMat = defaultModelMatrixes.get(jModel.getName());
|
|
var defMat = defaultModelMatrixes.get(jModel.getName());
|
|
j.defMat = defMat.toMatrix(leftHand);
|
|
j.defMat = defMat.toMatrix(leftHand);
|
|
-
|
|
|
|
|
|
+
|
|
if( subDef == null ) {
|
|
if( subDef == null ) {
|
|
// if we have skinned subs, we need to keep in joint hierarchy
|
|
// if we have skinned subs, we need to keep in joint hierarchy
|
|
if( j.subs.length > 0 || keepJoint(j) )
|
|
if( j.subs.length > 0 || keepJoint(j) )
|
|
@@ -976,7 +1021,7 @@ class Library {
|
|
}
|
|
}
|
|
j.transPos = h3d.Matrix.L(subDef.get("Transform").getFloats());
|
|
j.transPos = h3d.Matrix.L(subDef.get("Transform").getFloats());
|
|
if( leftHand ) DefaultMatrixes.rightHandToLeft(j.transPos);
|
|
if( leftHand ) DefaultMatrixes.rightHandToLeft(j.transPos);
|
|
-
|
|
|
|
|
|
+
|
|
var weights = subDef.getAll("Weights");
|
|
var weights = subDef.getAll("Weights");
|
|
if( weights.length > 0 ) {
|
|
if( weights.length > 0 ) {
|
|
var weights = weights[0].getFloats();
|
|
var weights = weights[0].getFloats();
|
|
@@ -998,7 +1043,7 @@ class Library {
|
|
skin.initWeights();
|
|
skin.initWeights();
|
|
return skin;
|
|
return skin;
|
|
}
|
|
}
|
|
-
|
|
|
|
|
|
+
|
|
function getDefaultMatrixes( model : FbxNode ) {
|
|
function getDefaultMatrixes( model : FbxNode ) {
|
|
var d = new DefaultMatrixes();
|
|
var d = new DefaultMatrixes();
|
|
var F = Math.PI / 180;
|
|
var F = Math.PI / 180;
|
|
@@ -1019,5 +1064,5 @@ class Library {
|
|
defaultModelMatrixes.set(model.getName(), d);
|
|
defaultModelMatrixes.set(model.getName(), d);
|
|
return d;
|
|
return d;
|
|
}
|
|
}
|
|
-
|
|
|
|
|
|
+
|
|
}
|
|
}
|