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document rayIntersection "bestMatch"

ncannasse 6 年之前
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共有 1 个文件被更改,包括 1 次插入0 次删除
  1. 1 0
      h3d/col/Collider.hx

+ 1 - 0
h3d/col/Collider.hx

@@ -4,6 +4,7 @@ interface Collider extends hxd.impl.Serializable.StructSerializable {
 
 	/**
 		Returns the distance of intersection between the ray and the collider, or negative if no collision.
+		If bestMatch is false, only negative/positive value needs to be returned, with no additional precision.
 	**/
 	public function rayIntersection( r : Ray, bestMatch : Bool ) : Float;
 	public function contains( p : Point ) : Bool;