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@@ -55,7 +55,6 @@ class Quat {
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var hx = from.x + to.x;
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var hx = from.x + to.x;
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var hy = from.y + to.y;
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var hy = from.y + to.y;
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var hz = from.z + to.z;
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var hz = from.z + to.z;
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- var h = Math.invSqrt(hx * hx + hy * hy + hz * hz);
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x = from.y * hz - from.z * hy;
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x = from.y * hz - from.z * hy;
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y = from.z * hx - from.x * hz;
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y = from.z * hx - from.x * hz;
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z = from.x * hy - from.y * hx;
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z = from.x * hy - from.y * hx;
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