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Add volumetricOverlay pass to pbr renderer

borisrp 1 week ago
parent
commit
96f8d722d3
1 changed files with 1 additions and 0 deletions
  1. 1 0
      h3d/scene/pbr/Renderer.hx

+ 1 - 0
h3d/scene/pbr/Renderer.hx

@@ -650,6 +650,7 @@ class Renderer extends h3d.scene.Renderer {
 		begin(BeforeTonemapping);
 		draw("beforeTonemappingDecal");
 		draw("beforeTonemapping");
+		draw("volumetricOverlay");
 		end();
 
 		setTarget(textures.ldr);