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@@ -7,8 +7,8 @@ class DropShadow extends Glow {
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public var angle : Float;
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var alphaPass = new h3d.mat.Pass("");
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- public function new( distance : Float = 4., angle : Float = 0.785, color : Int = 0, alpha = 1., radius : Float = 1., gain : Float = 1, quality = 1. ) {
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- super(color, alpha, radius, gain, quality);
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+ public function new( distance : Float = 4., angle : Float = 0.785, color : Int = 0, alpha = 1., radius : Float = 1., gain : Float = 1, quality = 1., smoothColor = false ) {
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+ super(color, alpha, radius, gain, quality, smoothColor);
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this.distance = distance;
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this.angle = angle;
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alphaPass.addShader(new h3d.shader.UVDelta());
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