Browse Source

don't set default textures, correct toString

ncannasse 7 years ago
parent
commit
a9eb6cf659
1 changed files with 4 additions and 4 deletions
  1. 4 4
      hxsl/DynamicShader.hx

+ 4 - 4
hxsl/DynamicShader.hx

@@ -41,10 +41,6 @@ class DynamicShader extends Shader {
 		}
 		}
 		var value : Dynamic = null;
 		var value : Dynamic = null;
 		switch( v.type ) {
 		switch( v.type ) {
-		case TSampler2D:
-			value = h3d.mat.Texture.fromColor(0xFF00FF);
-		case TSamplerCube:
-			value = h3d.mat.Texture.defaultCubeTexture();
 		case TVec(_):
 		case TVec(_):
 			value = new h3d.Vector();
 			value = new h3d.Vector();
 		case TMat3, TMat4, TMat3x4:
 		case TMat3, TMat4, TMat3x4:
@@ -139,5 +135,9 @@ class DynamicShader extends Shader {
 	}
 	}
 	#end
 	#end
 
 
+	override function toString() {
+		return "DynamicShader<" + shader.data.name+">";
+	}
+
 
 
 }
 }