@@ -222,6 +222,14 @@ class ParticleGroup {
function makeTiles() {
var t : h2d.Tile;
+
+ // hide : create default particle
+ if( h3d.Engine.getCurrent() == null ) {
+ tiles = [];
+ needRebuild = true;
+ return;
+ }
if( texture == null )
t = h2d.Tile.fromColor(0xFFFFFF, 16, 16);
else