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@@ -85,6 +85,9 @@ class ComputeIndirect extends hxsl.Shader {
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var culled = false;
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var culled = false;
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+ if ( dot(scaledRadius, scaledRadius) < 1e-6 )
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+ culled = true;
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+
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if ( ENABLE_CULLING ) {
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if ( ENABLE_CULLING ) {
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for ( i in 0...6 ) {
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for ( i in 0...6 ) {
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var plane = frustum[i];
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var plane = frustum[i];
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@@ -116,8 +119,7 @@ class ComputeIndirect extends hxsl.Shader {
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commandBuffer[ invocID * 5 + 2] = int(matInfos[ int(matIndex) + lod * MATERIAL_COUNT ].y);
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commandBuffer[ invocID * 5 + 2] = int(matInfos[ int(matIndex) + lod * MATERIAL_COUNT ].y);
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commandBuffer[ invocID * 5 + 3] = 0;
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commandBuffer[ invocID * 5 + 3] = 0;
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commandBuffer[ invocID * 5 + 4] = invocID;
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commandBuffer[ invocID * 5 + 4] = invocID;
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- }
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- else {
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+ } else {
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commandBuffer[ invocID * 5 ] = 0;
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commandBuffer[ invocID * 5 ] = 0;
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commandBuffer[ invocID * 5 + 1] = 0;
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commandBuffer[ invocID * 5 + 1] = 0;
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commandBuffer[ invocID * 5 + 2] = 0;
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commandBuffer[ invocID * 5 + 2] = 0;
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