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@@ -456,7 +456,7 @@ class World extends Object {
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updateChunkBounds(c, model, m);
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}
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- public function add2( model : WorldModel, mat : h3d.Matrix ) {
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+ public function addTransform( model : WorldModel, mat : h3d.Matrix ) {
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var c = getChunk(mat.tx, mat.ty, true);
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c.elements.push(new WorldElement(model, mat, false));
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updateChunkBounds(c, model, mat);
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