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@@ -323,6 +323,7 @@ class CascadeShadowMap extends DirShadowMap {
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passes.load(p);
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passes.load(p);
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}
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}
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ctx.engine.setDepthClamp(false);
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ctx.engine.setDepthClamp(false);
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+ ctx.engine.setDepthBias(0, 0);
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syncCascadeShader(textures);
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syncCascadeShader(textures);
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lightCamera.frustum.checkNearFar = prevCheckNearFar;
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lightCamera.frustum.checkNearFar = prevCheckNearFar;
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