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@@ -79,6 +79,7 @@ class LightBuffer {
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var r = @:privateAccess ctx.scene.renderer;
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var pbrRenderer = Std.downcast(r, Renderer);
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+ if( pbrRenderer == null ) return;
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var p : h3d.scene.pbr.Renderer.RenderProps = pbrRenderer.props;
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var s = defaultForwardShader;
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