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@@ -434,6 +434,8 @@ class Renderer extends h3d.scene.Renderer {
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override function computeStatic() {
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var light = @:privateAccess ctx.lights;
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+ var oldReverseDepth = ctx.useReverseDepth;
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+ ctx.useReverseDepth = false;
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var passes = get("shadow");
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if (!shadows)
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passes.clear();
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@@ -446,6 +448,7 @@ class Renderer extends h3d.scene.Renderer {
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}
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light = light.next;
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}
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+ ctx.useReverseDepth = oldReverseDepth;
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}
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function initTextures() {
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