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fixed renamed vars in batch shaders forced perinstance

Nicolas Cannasse %!s(int64=2) %!d(string=hai) anos
pai
achega
b9ca9fd58d
Modificáronse 1 ficheiros con 2 adicións e 2 borrados
  1. 2 2
      hxsl/Cache.hx

+ 2 - 2
hxsl/Cache.hx

@@ -690,9 +690,9 @@ class Cache {
 			params = p2;
 			params = p2;
 		}
 		}
 
 
-		inline function isPerInstance(p:RuntimeShader.AllocParam,v) {
+		inline function isPerInstance(p:RuntimeShader.AllocParam,v:TVar) {
 			var params = instancedParams[p.instance];
 			var params = instancedParams[p.instance];
-			if( params != null && params.indexOf(p.name) >= 0 )
+			if( params != null && params.indexOf(v.name) >= 0 )
 				return true;
 				return true;
 			if( this.isPerInstance(v) )
 			if( this.isPerInstance(v) )
 				return true;
 				return true;