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@@ -22,7 +22,7 @@ class Timer {
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/**
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The smoothing done between frames. A smoothing of 0 gives "real time" values, higher values will smooth
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- the results for tmod/dt/fps over frames using the formula dt = lerp(dt, elapsedTime, smoothFactor)
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+ the results for tmod/dt/fps over frames using the formula dt = lerp(elapsedTime, dt, smoothFactor)
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Default : 0 on HashLink, 0.95 on other platforms
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**/
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public static var smoothFactor = #if hl 0. #else 0.95 #end;
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