@@ -76,6 +76,7 @@ class CachedBitmap extends Sprite {
tmp.y = tile.v2 - tile.v;
b.shader.uvScale = tmp;
b.shader.mcolor = colorMatrix == null ? h3d.Matrix.I() : colorMatrix;
+ var tmp = core.tmpColor;
if( colorAdd == null ) {
tmp.x = 0;
tmp.y = 0;