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@@ -28,7 +28,9 @@ class Shadow extends hxsl.Shader {
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bias = clamp(bias, 0, 0.01)
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#end
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- var shade = exp( shadow.power * (depth - shadowPos.z + shadow.bias) ).clamp(0.,1.);
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+ var zMax = shadowPos.z.saturate();
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+ var delta = (depth + shadow.bias).min(zMax) - zMax;
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+ var shade = exp( shadow.power * delta ).clamp(0., 1.);
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pixelColor.rgb *= (1. - shade) * shadow.color.rgb + shade;
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}
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};
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